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I will fix this in an update if I find out how. All others have 1 function and aren't included as zombies in the mod.Īlso models FYpqueens FYpmanhat03 and FYpcool02 all have trouble being zombies due to reasons unknown.
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Considering gangs shoot theres no point in including them. Jim fitz French Tom Prisonaom myromancab. Emergency (police paramedics and fire department) Taxis All Ig models and all gangs. There are some models that are not included which are. SET_ANIM_GROUP_FOR_CHAR(intnewZombie, "move_player")Īnother good mod to have fun with this is GTA IV Native trainer 3.3 or 4.1 To spice it up a bit more you can mod the file by changing the lines inside (specific to those lines).įunction Zombify(newZombie, FallDown) Make a ped into a Zombie By the way with that mod you can have just a in your Alice scripts with this and you'll have great fun. Also I do not have permission from chamber to do so.īut just to say Necropolis Main lua is something I recommend. I can't include the following mod as its already been released and would clutter the system. So you'll need something that removes the file check I:\Rockstar Gamesx\Grand Theft Auto IV\common\data\pedgrp.dat This will remove gangs (they have guns and zombies don't have guns ) I:\Rockstar Gamesx\Grand Theft Auto IV\common\data\popcycle.dat DON'T USE THIS* I left it in there on accident, sorry :/ I:\Rockstar Gamesx\Grand Theft Auto IV\pc\models\cdimages\weapons.img I:\Rockstar Gamesx\Grand Theft Auto IV\pc\models\cdimages\componentpeds.img I:\Rockstar Gamesx\Grand Theft Auto IV\pc\textures\loadingscreens.wtd But files that'll be in the mod that need replacing are
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